DC Multiverse Justice League Flash Review

The DC Multiverse Justice League Flash, much like its wave brother, Cyborg, is another entry in the journal Mattel keeps that dictates how much they hate their fanbase. This review probably wouldn’t have happened if I wasn’t already reviewing the Figuarts Flash figure that just dropped. Flash is one of my favorite comic characters, so I owe the figure that much.

What’s in the DC Multiverse Justice League Flash box?

In a word, crap. Crap is what’s in the box. You get a Collect and Connect piece (or CaC… let your filthy minds run with that) for Steppenwolf. You also get the Flash figure. I’m not sure which is more useful to you.

What doesn’t work with the DC Multiverse Justice League Flash?

The multiverse line seems designed with one purpose in mind: piss off collectors with figures that are about as articulated as I imagine a well-carved bar of soap would be. Case in point, I prefer DC comics, but hands down, Hasbro feeds Mattel their lunch with every wave of Legends they release. Single jointed elbows and knees with extremely limited head movement. The closest thing you can get to a running pose (the minimum I expect from a Flash figure) looks like my figures did when I was a kid, 40 years ago.

No alternative hands or head sculpts, but again, that seems to be the Multiverse’s creed. “Underdeliver… always.”

What works with the DC Multiverse Justice League Flash?

He was a decent looking placeholder until I got the Figuarts. He also has decent paint apps with decent line work. Unlike his Figuarts cousin, he does have an ab joint, but it’s fairly useless.

Should you get the DC Multiverse Justice League Flash?

If you don’t want to drop the coin on the Mafex or Figuarts then he’s a decent stand-in. He may even be marked down at your local Target. Otherwise, I don’t see the point. You can still get him here:

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